I understand when game developers take some creative license when making ads for their games - higher resolution meshes, more saturated colors, extra VFX - but when the gameplay doesn’t match the ad at all in style it is a really disappointment to me. This game does not have the dynamic full 3D units on the board during battle. The animated sprites they have play along a flat hexagon map. Honestly, the battle board was the most intriguing thing for me and that wasn’t in the game at all. War and Magic game went straight into combat with barely any explanations of what is happening, where you are, why you are defending your keep and who is even attacking. In the first battle some random sheep turned into a person when attacked. The whole thing was a “WTF” moment. Fantasy does not mean non-sensical or randomness for the sake of randomness. The in-game dialog text is poorly written with awful grammar, lack of (or sometimes wrong) punctuation, and misspelled words all over the place. It’s like they hired someone who said they knew what they were doing but clearly they didn’t. These kinda of mistakes plagued the FTUE and really detracted from player immersion. Lastly, the way that the player is thrown into the “game”, it becomes very clear that this is a machine - you are aware of how they want you to spend money, and by the ridiculous pacing, how they want to try and get you hooked, or possibly confused, into spending money. It’s fairly obvious and lackluster. War and Magic will appeal to some, but personally, I’ll save my money for something with a better FTUE, more honest advertising, better text editing, and less focus on impulse spending. 2 stars. Blah.